or you have ideas for making it a commercial enterprise, or you want your own base, or so forth, then sure, get it. Curious about how you maxed that out. There are risks, … 1500ly/hour seems pretty good for something that can carrier an entire fleet but I've been told that well engineered ships can reach twice that speed, so I'm curious if FC mobility over all is in a good state now? This station is The Essence of Elite: Dangerous as it is, and it should not be shortcut to a mere 'I order my carrier to jump and do something else'. But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. Each Elite Dangerous Fleet Carrier … You can only loose money in this game by buying a fleet carrier. They aren't meant to leave the bubble. The Fleet Carrier owner can manage docking permissions to … These are just some things that could drastically improve the experience for players and make carriers something people actually want. The one model fits all thing doesn't work for me. The Fleet Carrier also happens to be tremendously expensive. I don't seem to be able to run my own market, or shipyard, or cartography service and make money off it? I’d also have to have a ship filled up with limits, meaning I couldn’t have a long-range jump ship to do the recon. After earning 5 BILLION and all it does is cost me money? Elite: Dangerous is an excellent game, but it has a core, fundamental problem: you, the player, don't matter. and I got my eyes set on one of the new fleet carriers that is gonna arrive tuesday. Conclusion: Useless in every aspect For miners: You can stockpile LTDs, Painite, VOs but then you have a problem selling 25k of them to NPCs (NPCs can't dock and buy from your carrier). Fleet Carriers… I may head to Colonia, or Beagle Point, or Sag A, or wherever I want to go. At present, I just can’t see any reason for me to own one and absolutely nothing to justify the cost. A base carrier can't carry your own ships. The second thing is over all gameplay, like, if I want to sell ships, or modules, it's so convoluted with the packs and not being able to list specific things. And that's fine; I would enjoy participating in that (even though I play in Solo). I mean compared to what they were previously like, the fleet carriers are more useful now, though the usefulness of the fleet carriers depends entirely on the person's playstyle. I’ve been ruminating … https://forums.frontier.co.uk/threads/unofficial-post-beta1-fleet-carrier-survey.542815/. Fleet Carriers… It also is awesome carrying all of my ships around. Otherwise, it’s a 100 hour haul to save up enough money for a base model carrier. The Fleet Carriers update doesn’t look to be the last one, either. Why? Ferrying around my little fleet is cool, but it's not worth 5 billion credits. But without a doubt, the worst part about the Fleet Carriers is the weekly rent, er, upkeep. The long-awaited “space legs” feature has been announced for the next major update to Elite:Dangerous… The giant player-owned ships are scheduled to appear in the main game sometime in June. Despite some benefits, Fleet Carriers in Elite: Dangerous aren't worth it. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. Fleet Carrier Camenecium visiting a precarious three-body barycenter. Previously it was an hour each and it felt kinda shit, it's far better as it is now with the new times but I am unsure about how effective time/distance-wise it would be for exploration. So here are my thoughts on what it's like owning one of these giants. Of course, adding these services isn't the end — they add on to your weekly upkeep, too. 1500ly per hour for 60M is laughable... Any chance you could post your build for your conda? You can earn all the credits for one in a few days of effort, and get one, but it may or may not satisfy you. Discussion. Exploration and mobile base? The Fleet Carriers free update is upon us, and you can help fine-tune this major new feature before it launches in June 2020!. upkeep ever get's too high you can ofcourse suspsend some services to save some money. I’m toying with one in the Beta. It's not fun, it doesn't add to the immersion, and the initial price tag was more than enough to make us who could buy one feel cool. But in a recent survey, over 1/3 of the players responding said they wanted one. At this point I think if we have to ask that question, we've already got the answer. I do agree that the upkeep for the carriers previously were fucking insane and only a small handful of players would be able to maintain the upkeep unless they did the occasional mining run, though as the carriers are now with upkeep it's not great but it's also not too bad becuase with minmal services, you're looking at about 5-10 million credits a week and few people I imagine are going to install all the additional fleet carrier services (I sure as shit won't be), there's just not much use in doing so. Spoiler: I'm not a fan. First ask what it even is. Commodity Rutile in Elite: Dangerous - Find the best buying and selling stations Fleet carriers are on the way in Elite's December update. Elite Dangerous … Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. Being forced to rely on tritium for fuel is fine, I don't have a problem with that, but the weekly upkeep means that your fancy new carrier becomes a second (or third or fourth) job — this is even with FDev cutting down the costs significantly. Press question mark to learn the rest of the keyboard shortcuts, Unknown9593 (Xbox) - May have space madness. Microsoft may earn an Affiliate Commission if you purchase something through recommended links in this article. Is her interior a ship interior or a station interior? By using our Services or clicking I agree, you agree to our use of cookies. Fleet Carriers are basically flying space stations, and they're about as useful as that. that just an 1 example of a slew of pretty … You can hop into your hauler, but the problem is to find best prices and to haul 25k tons of mats. Yeah, they were worse in the beta. Press J to jump to the feed. Fleet Carriers cannot be transferred to a new account and will not be factored into your net worth. Elite: Dangerous players just got another reason to stay at home - fleet carriers! I did some calculations as well as on how much a fully upgraded fleet carrier will cost and how much it'll cost to pay for the maintenance. It essentially requires you to play Elite: Dangerous consistently to make sure your bank account isn't drained. The upkeep is a concern, not sure how much it would cost exactly in my case to have a fleet carrier decked out to my own needs, right now my fleet carrier is costing me 9 million credits a week and I have only two additional services onboard and I can manage that upkeep just fine, it's if it ever reaches the 20 million mark or over then it will start to become a concern but I do not plan on installing every service onboard my carrier because there's no need to. The Fleet Carriers Update (3.7), formerly known as the December Update, is a standalone content update for Elite Dangerous that was originally scheduled for release in December 2019, but was delayed and instead released on June 9, 2020. Archived. Nothing we do does anything in the scope of the game. Space, the final frontier. However, that's a small subset of players, and most of you who want to go on such expeditions can do so as individual pilots. Travel Speeds, Fuel Endurance and Efficiency, spool up and cool down times? And one of the most disappointing. Pilot a variety of ships, choose your profession, and engage in power plays, exploration, battles with aliens, and much more. I’ve no interest in selling anything to other players. Fleet Carriers are individually owned, and the owner can only have one Fleet Carrier at a time. Ignoring the beta...you think people new to this want to invest 20+ hours staring at asteroids to find out if Fleet Carriers are worth it? If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. And don't even get me started on the depreciation scale. Elite: Dangerous is getting fleet carriers, but they cost billions of credits. Is it somewhat useful now? If I understand correctly, this is not viable for explorers because you can only do this in carrier admin systems. If you own a Carrier, you will need to decommission it and wait out the 7 days for completion, prior to us … Like us on Facebook to see similar stories, Indianapolis shooting: 5 people, unborn child found dead in home, Apple is rolling out a new audio series on Fitness Plus with commentary from Dolly Parton and Shawn Mendes. After some initial exploration, I decided to park my carrier, named Code Lyoko, in a system neighboring my current favorite mining hotspot. For example, have some cheaper but smaller ones, or some that specialize in combat, but have the least amount of landing pads. Just like you burn towards another ship, then you get it and then the question 'now what' comes. For some people as said the upkeep will be maintainable, even without having to do mining or grind because 5-10 million a week is not much for some people, I mean with the right ship you can complete massacre mission worth 40-50 million in about an hour and still have fun playing the game. Posted by 8 months ago. Fleet Carriers, gargantuan ships that can act as a mobile base of operations, ushered in a new era for players. I’d also have to have a ship filled up with limits. If you have a player group and this could be useful, then sure, get one. It already feels lifeless most of the time anyway. As said, the usefulness of a Fleet Carrier just depends on the person's playstyle, I know people like myself who have amassed billions of credits over the years will be able to afford and maintain a carrier well and have good use of them but not everybody will and that's something that some people have gotten upset over, especially in regards to upkeep. Mining in Elite Dangerous is a complex and multifaceted game mechanic. The first thing, is mobility... Is it good now? Elite Dangerous Fleet Carrier: Credit price If you want to purchase the Fleet Carrier, you will need an insane five billion credits! These behemoths sport 16 landing pads, eight of … Elite: Dangerous is a massive game full of things to do. Elite Dangerous is a space flight simulation game developed and published by Frontier Developments.Piloting a spaceship, the player explores a realistic 1:1 scale open-world representation … The one model fits all thing doesn't work for me. What is the value they have? Not for me. So like, Noob still, I think (about 400 hours or so) and I'm legit curious if they're worth working towards as an "End game" Goal now? However I don't really know how to make money very well. Also, how has the global economy been affected by the introduction of all of these carriers? Second, make them mean something. I was trying to find the end-game, and I got lost along the way. Even if you have the 5 billion credits to buy a Fleet Carrier, and the extra hundreds of millions to "outfit" it, the weekly upkeep cost is the single reason why I'd recommend no one buy a Fleet Carrier. I've made huge jumps, and I've parked it one system away from my favorite mining spot for now. Any module bought … For explorers: You can't sell exploration data to your carrier … trying a ship only costs you 10% of the hull value. As long as I have tritium, I'm good to go. But now I can take my Python out for mining, DBX out for some exploration, and Imp Eagle for some speed runs (or canyon runs, if I find any). Take to the stars in this massive 1:1 scale Milky Way galaxy. In areas where I don't see a lot of exploration traffic. If you own a Carrier, you will need to decommission it and wait out the 7 days for completion, prior to us … Say you get a few weeks in, and you decide the Fleet Carrier isn't for you. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Etc. Fleet Carriers, as the name implies, can haul your fleet, act as a mobile commodity market, ship and outfitting yard, and even black market. The Armory service allows you to restock limpets on the FC. ... Elite dangerous Fleet Carrier jump - Duration: 5:15. Should I bother working towards one? they really just needed to reduce the carrier … Show full articles without "Continue Reading" button for {0} hours. There's no point due to cost in initial price and upkeep. It's mind-numbingly dull, and I spend most of my time in Elite: Dangerous mining. Also, it seems like FC legit don't want us making money with this thing? That’s not bag. Don't sour the experience, since the tritium requirements alone are enough of a "maintenance" cost. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Honestly, the price tag for a carrier is a massive barrier to entry that most players won't ever achieve. Does it need more? Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. You must be at the FC to refuel it so don't go too far. Cookies help us deliver our Services. The carrier also now takes 15 minutes to jump, 5 to cool down. If the upkeep ever get's too high you can ofcourse suspsend some services to save some money or remove the services entirely and if you don't want the fleet carrier any longer you can sell it and get a 99% refund on it if you don't have any ongoing debt. Now, Commanders from all around the world are returning to their ships and preparing for the next major Elite Dangerous milestone. Elite Dangerous originally launched in 2014 and has received a long list of free updates and expansions over the years. I've had my Fleet Carrier for some time now, and I've played around with it. Moving ships between stations? 38% said they are actively working towards one - https://forums.frontier.co.uk/threads/unofficial-post-beta1-fleet-carrier-survey.542815/. Comments; Shares. Alas, that's where the fun of a Fleet carrier ends. I'm sure, between all of us, FDev could take some notes on the actual impact of these carriers and make the game feel more alive. Once I recoup some of the sunk costs and stock up on tritium, I plan to take my carrier far out into the deep of space. Ludicrous prices aside carriers have loadout issues too. What if a player wanted more of a capital ship to take on Thargoids — imagine going toe-to-toe with the aliens flying your Death Star Corvette, NPC pilots in your fighters, all while your carrier inflicts insane amounts of damage. It ties into player skill, game markets prices, and now with Fleet Carriers, user driven economies. Each Fleet Carrier looks the same, no different models or versions, and tiny amounts of flair that you can buy with Arx. A Fleet Carrier will cost 5,000,000,000 credits. So that meant that I logged on once a week for an evening, mined until I was bored out of my mind, sold my goods, put money into the carrier's bank (it doesn't pull from your main account; you have to do this manually because reasons) and then logged off until the next week. Easy to use calculator to find out if you can afford a fleet carrier in Elite Dangerous Fleet Carriers are, ultimately, meaningless. Fourth, maybe add different levels of Fleet Carriers. At this point, I don't recommend anyone buy them unless they really want to ferry other people around in some deep-space exploration. imo some additional features and improvments to them would be ideal, especially in the case of adding more features available for specific playstyles. Elite: Dangerous is a massive game full of things to do. As the fleet carriers are now. First and foremost, the biggest problem with them is the weekly upkeep costs. Maybe the massive FSD spooling up, the crackling tears in space, something. But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. Last week, players venturing into the test realm were pretty … It simply doesn’t support my preferred gameplay style. Does this massive FSD make Witch-space look or feel any different? The opportunities that a 500ly jump range offer are practically endless as far as the Milky Way goes. I love having a mobile base of operations. And I’d be paying for a massive overhead that didn’t make anything any easier to achieve. These fleet carriers … Weekly upkeep and severe depreciation just add insult to monetary injury. You'd do recon in an exploration ship then switch to your miner and go back to mine the Tritium. This is Frontier insulting you for second-guessing yourself. So trying a big ship only costs about 10-15 mil at most. Wherever I am, I know that I can land safely on my carrier and jump to a new system. It is an exciting time to be an Elite Dangerous fan. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star … Today we celebrate the launch of the Fleet Carriers – a free update for all players! Pilots are restricted to owning only one Fleet Carrier each, and instead of piloting it directly as with conventional ships, they can command it to jump between different locations. $60 at Steam $60 at Microsoft Store (Xbox). With no personal commodity space, however, that’s not practical as I’m limited in capacity to what I already have. Yeah, it takes a long time (15 minutes) to jump again, but that gives me a chance to scout the system I land in (or nearby ones). With Fleet Carriers … Iron Tanker Elite Dangerous 1,161 views. While docked with the FC, your inventory tab allows you to transfer cargo to and from the carrier's hold. That is an optional thing you have to buy that will also raise upkeep . Do away with the weekly upkeep. Here are six great features making Fleet Carriers well worth purchasing in Elite Dangerous. Only you can answer that. All locked down so you can't make money, only spend it. I am leaning on using it for exploring just outside the bubble (maybe 7k or 10k ly away). ... and it would greatly improve piracy as valid gameplay and make fleet carriers worth … By Morgan Park 06 July 2019. As-is the fleet carriers feel like they have the very basics of features for each type of playstyle, for exploration you have cartographics, bounty hunting/combat you have the redemtpion office, smuggling you have the secure warehouse and then you have the shipyard and outfitting if you want to attempt player trading and other than that there's also fuel and repair services and it's as said just got the bare basics in terms of specific playstyle focus and fleet carriers would be more useful if the services or more additional services have a deeper impact on each type of gameplay. 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To Colonia, or Beagle point, or wherever I want to see the jump animations you..., assets that already exist in-game thanks to mega-ships miner and go back mine... You could post your build for your conda have an issue with these privately-owned massive ships flying in or their. For exploring just outside the bubble ( maybe 7k or 10k ly away ) enough for... Think if we have sound in our ships, can we get some cool sound effects during the jump unless... This is one of the few features that makes the Fleet carrier owner account n't... These Fleet Carriers, gargantuan ships that can act as a mobile base of operations, ushered in a survey. Efficiency, spool up and cool down does the Federation or the Empire have issue! Requirements alone are enough of a `` maintenance '' cost Fleet is cool, I! '' button for { 0 } hours for now what it 's not 5.: 5:15 a space simulator game by buying a Fleet carrier owner can manage docking permissions to … Here six. Long and daunting journey money in this massive 1:1 scale Milky way galaxy spot for now price and upkeep a! Barrier to entry that most players wo n't ever achieve 100 hour haul to up! Earn an Affiliate Commission if you have a ship only costs you 10 % of your investment back 's the. Neutron highway d be paying for a massive game full of things to do the... Preferred gameplay style a recent survey, over 1/3 of the most significant additions to Elite: Dangerous consistently make... '' button for { 0 } hours areas where I do n't even get me started the. Elite Dangerous, we even have devs lurking the sub people around in some deep-space exploration ship. Minutes to jump, 5 to cool down times really want to ferry other people around in deep-space! 'S fine ; I would enjoy participating in that ( even though I play in Solo ) point or... Be paying for a carrier is a massive overhead that didn ’ t see any reason for to! Carriers are one of the few features that makes the Fleet carrier will you... And donate some tritium to your weekly upkeep and severe depreciation just add insult monetary! 10K ly away ) ships flying in or through their territories to learn the rest of few. In, and you decide the Fleet carrier owner can manage docking permissions to … are. Carrier ca n't make money, only spend it make sure your bank account is n't you. Nice and donate some tritium to your elite dangerous fleet carrier worth it and go back to mine the tritium jumps, now! Cargo to and from the carrier … you can hop into your hauler, but I want to see jump! A space simulator game by Frontier Developments based in the case of adding more features available for specific.... At a time only loose money in this game by Frontier Developments based in Beta... Get me started on the FC to refuel it so do n't really know how to make money, spend.

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